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Rupert Walker
Rupert Walker

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Published in MLearning.ai

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Creatures: Neural Networks in the Nineties

Games like Creatures don’t come along all that often. In 1996, Steve Grand and Cyberlife released their virtual life simulation game Creatures. Rather than using a rules-based system to govern the behavior of the game’s titular creatures, Cyberlife made the unusual decision to take a bottom-up approach, simulating genetics, brain…

Artificial Intelligence

7 min read

Creatures: Neural Networks in the Nineties
Creatures: Neural Networks in the Nineties
Artificial Intelligence

7 min read

Rupert Walker

Rupert Walker

3 Followers

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